ON THE DOT
Five seconds. No clock.
Set a target — five seconds, or eleven, or twenty-three. Start it, and the clock disappears. Tap when you believe the time has run out. You find out how wrong you were in milliseconds.
- Platforms
- iPhone
- Release
- In development
- Age rating
- 4+
Playable here — nothing to install
Try it now
This is the real mechanic, running in your browser. It works with a mouse, a finger, or the keyboard, and everything you do stays on your device.
The clock is the point, so you never see it
A visible timer turns this into a reaction test. Hiding it turns it into a question about your own sense of time, which is a much stranger thing to be bad at.
You pick the target
Short targets test your reflexes. Long ones test your patience and your counting. Both go wrong in completely different ways.
Scored in milliseconds
Landing within thirty milliseconds is dead on. Everyone thinks they are within thirty milliseconds.
30ms
Dead-on window
Roughly two frames
3–60s
Target range
0
Clocks on screen
That is the game
What ON THE DOT knows about you
Nothing. No account, no analytics, no advertising, no tracking, and no third-party SDKs. Personal bests, Chosen targets, Sound and haptic settings are stored on your device and are never sent anywhere.
